Once the ship gets a captain, the mission will be completed. For instance, if you own a ship without a captain, an upkeep mission will be created to assign a captain to the ship. Upkeep missions are created automatically to remind you to do things. Note: you can get rid of these by selecting it in the mission list then clicking the abort button, but it’s a lot easier to right click on the golden line and pick the abort option. Then you can shift-A to start the autopilot and go wherever you right clicked. That will create a guidance mission and make it active. When you pilot a ship, you can right click on the map and select the ‘guidance’ menu option. Guidance missions are simply mini-missions you create. The right most is for guidance missions, the middle one is upkeep, and the one on the left is for important missions. To see them, click the “!” with the checkmark on it. There’s actually three classifications of missions: important missions, upkeep missions, and guidance missions. You’ll have a much shorter list of missions when starting out but they will look something like this: To see missions being offered, press M to bring up the map then click the “!” icon on the left. Missions provide short term (or sometimes rather long term) goals for you to achieve and rewards for doing them. However, it does have a little structure in it. At heart, X4: Foundations is a sandbox style game where you make your own story by doing what you want to do.
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